terça-feira, 20 de dezembro de 2011

Achievements list for the game programmer

CHECK:  You coded everything
SEMI-CHECK: You used some engine

  • "Guess the number" / Hangman (basic interface, select data from a database) CHECK
  • Tic-Tac-Toe / Rock-Paper-Scissors (turn-based gameplay, opponent AI) CHECK
  • Arkanoid / Pong (collisions, stable frame rate, score, levels) SEMI-CHECK
  • Tetris (data structures and how they relate to gaming)
  • 1942 / Shoot-em-up (enemies, bullets)
  • simple platformer / pinball game if your engine does platformers (gravity-based collisions) SEMI-CHECK
  • Bomberman / Pacman (tile-based movement, complex enemy AI)
  • Two-player game of any of the types above (two player inputs) CHECK
  • Roguelike / Diablo (Inventory management, multiple enemy AIs, saving and loading complex game states)
  • Faceball / Wolfenstein 3D (basic 3d movement and rendering)
  • Network turn-based game (basic networking) CHECK
  • Gimmicky 3D third-person platformer (physics, complex 3d movement)
  • Network real-time game (Client-server synchronism, lag)
  • MMORPG (Persistent world)
What's your list like?

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